GUIDELINES FOR CONTRIBUTION

Help us build Rufat within our Islamic values.

Rufat is a work of fiction shaped by an Islamic moral framework. These guidelines are here so contributors can be imaginative without accidentally taking the project in a direction that conflicts with the values behind it.

THE PURPOSE

Faith is a boundary for the work, not a costume inside it.

Rufat does not need to preach in every scene, and Qamaris is not meant to be a fictional Islamic state. The goal is simpler: the game should be something we can create, share and enjoy without deliberately building its appeal around what we believe is religiously impermissible.

These are project contribution standards, not a claim that every question below has only one scholarly opinion. Where Islamic rulings are detailed or disputed, we will distinguish between the project’s chosen standard and a universal religious ruling.

CORE PRINCIPLES

The boundaries we design around.

These principles apply to writing, character concepts, visual art, environments, quests, dialogue, sound and gameplay ideas.

01

Create without compromising worship

Rufat is a fictional world, but its fiction should never ask players to worship, invoke, pray to or place trust in invented gods, spirits or created beings. The story may portray false beliefs as part of a fallen world, but it must not present shirk as admirable, spiritually true or something the player is encouraged to practise.

02

Treat the unseen with restraint

The curse, the Weavers and other supernatural elements are fantasy devices, not claims about the real unseen. Contributions should avoid presenting invented cosmology as Islamic truth, imitating Qur’anic revelation, inventing sacred scripture, or turning real acts of worship into magical mechanics.

03

Design characters with modesty and dignity

Clothing, poses, dialogue and framing should preserve modesty. Characters should not be sexualised, and women should not be designed around revealing clothing or suggestive presentation. Male characters should also be portrayed with dignity rather than sexualisation.

04

Use our non-human visual language

Rufat deliberately avoids realistic human depiction in its character art. Our people are represented through the game’s stylised textile, vessel and abstract visual language. Contributions should work within that direction rather than introduce realistic or anatomically human character portraits.

05

Do not turn sacred things into decoration

Qur’anic verses, the names of Allah, the shahadah and other sacred Islamic text should not be used as decorative motifs, magical runes, background texture, clothing ornament or environmental dressing. Religious symbols from any faith should not be inserted casually as fantasy props.

06

Violence should serve the story, not spectacle

Rufat contains combat, danger, death and grief, but violence should not become sadistic entertainment. Avoid gratuitous gore, torture-as-spectacle, sexual violence, cruelty toward children, or imagery whose main purpose is shock value.

PRACTICAL CHECKLIST

What this means when you contribute.

You do not need to be a scholar or know every rule before sharing an idea. These examples are here to make the Workshop’s direction predictable.

01

Characters & clothing

  • Keep clothing modest and culturally grounded.
  • Avoid sexualised anatomy, poses, camera framing and dialogue.
  • Use Rufat’s abstract / textile-based character language rather than realistic human portraiture.
  • Avoid religious symbols as generic costume decoration.
02

Magic, curses & the unseen

  • Fantasy curses may exist as fictional story mechanics.
  • Do not make the player perform real-world occult rituals, divination or invocations.
  • Do not present created beings as worthy of worship or possessing divine attributes.
  • Do not imitate Qur’an, hadith or Islamic revelation for fictional scripture.
03

Stories & relationships

  • Family, friendship, loyalty, grief, marriage and community are welcome themes.
  • Avoid explicit sexual content and erotic romance.
  • Do not glamorise adultery, intoxication, gambling or other prohibited acts as desirable rewards.
  • A flawed character may commit wrong actions; the story does not need to pretend wrongdoing never exists.
04

Language & humour

  • Avoid blasphemy, mockery of Allah, prophets, scripture or acts of worship.
  • Avoid degrading jokes about religion, ethnicity, disability or human dignity.
  • Keep profanity restrained and purposeful rather than using obscenity as flavour text.
  • Humour is welcome when it comes from people, routines, misunderstandings and ordinary life.
05

Worldbuilding & culture

  • Draw from East African life with care, especially Eritrean and Sudanese influences, without flattening living cultures into fantasy stereotypes.
  • Do not treat Islamic practice as exotic scenery.
  • Separate the fictional beliefs of Qamaris from claims about Islam itself.
  • When borrowing a real custom, object, name or practice, preserve its dignity and context.
06

Audio, imagery & disputed matters

  • Rufat will not use music. Please do not contribute instrumental tracks, musical scores, background music or ideas that depend on music for their effect.
  • Voice-led audio is welcome. Spoken-word, recited or lyrical lines without musical accompaniment may be used for interactions, memories, environmental moments and other in-world audio.
  • Sound design may use voices, ambience, environmental sounds, impacts and other non-musical audio to build atmosphere and rhythm.
  • Some artistic questions have recognised differences of scholarly opinion.
  • Do not assume a disputed matter is automatically acceptable for Rufat because one view permits it.
  • The project will follow the standards chosen by the game’s creator and may seek qualified scholarly advice where needed.
  • If you are unsure, submit the idea plainly and flag the concern rather than trying to work around the guideline.

“Can this idea be powerful without asking us to compromise what we believe?”

That is the question behind these guidelines.

WHAT IF I AM UNSURE?

Bring the uncertainty with the idea.

Contributors are not expected to resolve religious questions themselves. If something feels borderline, tell us what you are trying to achieve and we can reshape the execution while preserving the heart of the idea.

ASK

Flag the concern

Write a short note such as “I am unsure whether this supernatural mechanic fits the guidelines.” That is enough.

ADAPT

Protect the idea, change the form

Often the emotional purpose of an idea can remain even when its visual, narrative or mechanical expression needs to change.

REVIEW

Escalate genuine fiqh questions

If a contribution depends on a real religious ruling, the Workshop can hold it for review rather than pretending certainty where there is none.

READY TO CONTRIBUTE?

Bring us something human, memorable and sincere.

A character routine, family memory, environmental detail, object, sketch, quest or unfinished thought can all belong in Rufat when they fit the world and these boundaries.

Contribute an idea